Art Build Journal Entry
Brass City » Devlog
Playtesting helped me realize that it's really difficult in terms of both scope and realism to have each floor of a city building be an extremely vast and packed area on each floor.
I changed the buildings to be smaller spaces to help with scope, realism, and visibility.
I cut down on the size of the building and added more intricate props and layouts throughout the floors of the building, trying to go for a more dense experience than a drawn out one.
Get Brass City
Brass City
2D Top Down Murder Mystery
Status | In development |
Author | DylsterX |
Genre | Interactive Fiction |
Tags | 2D, Pixel Art, Singleplayer |
More posts
- PostmortemNov 16, 2023
- Final Build PlaythroughNov 13, 2023
- Beta BuildOct 24, 2023
- Concept Feedback PostSep 25, 2023
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