Beta Build
So out of the checklist issued to me, I have nailed the following things:
Start Menu
Game Interface
Obstacles
Character Model
Obstacle Scripts
Animations
Textures
Levels
Environment
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And there are currently no bugs in the game so far.
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My lord, was making the menu a complete multi-hour nightmare.
The font alone took hours to make and bugfix, and the start menu took a long time to finally get (a.) visible and (b.) functional (with a bit of visual flair added in).
While core mechanics, sounds, cutscenes, etc. are all missing from the game as of this moment (which normally would be worrying) they are just going to be simple to add, or in the core mechanic's case, follow these exceedingly basic guidelines: interact -> cutscene -> clue is checked -> repeat.
The only real problematic section are the enemies, which currently are planned to only appear after clues are "checked" and only for the floor where the clue in question is found. I'm not entirely sure if pathfinding AI would be in scope at this point in development, but I am not sure what else I would do in its stead. I'll have to figure it out later.
Sounds also would be a bit of a hassle to get implemented, but after that initial hurdle, would likely only be a minor time sink to apply where needed. Likely going to do this last to ensure that I won't have to keep coming back over and over in development and can just knock out a large swathe in one swoop.
Cutscenes and visuals are more or less my strong suit, I can very likely whip up cutscenes for everything in a few hours, but I'm also saving this for way later just to make sure I don't waste time animating cutscenes / assets I don't end up using in the end/having to make new ones.
Get Brass City
Brass City
2D Top Down Murder Mystery
Status | In development |
Author | DylsterX |
Genre | Interactive Fiction |
Tags | 2D, Pixel Art, Singleplayer |
More posts
- PostmortemNov 16, 2023
- Final Build PlaythroughNov 13, 2023
- Art Build Journal EntryOct 09, 2023
- Concept Feedback PostSep 25, 2023
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