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Brass City

← Return to Brass City

Devlog

  • Postmortem
    November 16, 2023 by DylsterX
    Truthfully I want to say that I have succeeded and grown from my time on this project, but I feel like that simply is not true: I personally feel as if in this class that I have failed. There were a n... Continue reading
  • Final Build Playthrough
    November 13, 2023 by DylsterX
    Playthrough of the game... Continue reading
  • Beta Build
    October 24, 2023 by DylsterX
    So out of the checklist issued to me, I have nailed the following things: Start Menu Game Interface Obstacles Character Model Obstacle Scripts Animations Textures Levels Environment ------------------... Continue reading
  • Art Build Journal Entry
    October 09, 2023 by DylsterX
    Playtesting helped me realize that it's really difficult in terms of both scope and realism to have each floor of a city building be an extremely vast and packed area on each floor. I changed the buil... Continue reading
  • Concept Feedback Post
    September 25, 2023 by DylsterX
    The concept document feedback hasn't had a major impact on my prototype just yet, but I can tell that the push for a concrete core experience will help me shape my game more accurately and have me spe... Continue reading
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