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Devlog
Brass City
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Devlog
Postmortem
November 16, 2023
by
DylsterX
Truthfully I want to say that I have succeeded and grown from my time on this project, but I feel like that simply is not true: I personally feel as if in this class that I have failed. There were a n...
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Final Build Playthrough
November 13, 2023
by
DylsterX
Playthrough of the game...
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Beta Build
October 24, 2023
by
DylsterX
So out of the checklist issued to me, I have nailed the following things: Start Menu Game Interface Obstacles Character Model Obstacle Scripts Animations Textures Levels Environment ------------------...
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Art Build Journal Entry
October 09, 2023
by
DylsterX
Playtesting helped me realize that it's really difficult in terms of both scope and realism to have each floor of a city building be an extremely vast and packed area on each floor. I changed the buil...
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Concept Feedback Post
September 25, 2023
by
DylsterX
The concept document feedback hasn't had a major impact on my prototype just yet, but I can tell that the push for a concrete core experience will help me shape my game more accurately and have me spe...
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